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Texas Chain Saw Massacre makes multiplayer horror scary again

 The Friday the 13th developers latest mirrors the claustrophobia and creeping dread of the 1974 horror classic. 





As I crept through the basement of the Sawyer family in The Texas Chain Saw Massacre opens in new tab past dangling bones  rotting blood buckets and rusty meat hooks I experienced something novel for a multiplayer horror game  Fear. My years simmering in the Dead By Daylight opens in new tab meta has severed me from the actual immersion of the setting. Yes on screen I am running away from a psychopath in an abandoned junkyard but really I am maximizing my angles monitoring my health pool and keeping an eye on my cool downs. The horror itself becomes ancillary the more you see the bones of the mechanics. But when I was crouched in the darkness a few feet away from a roiling pissed off Leatherface, the existential despair of the situation seeped past the PC screen.


I did not want to die because I was worried it might tank my matchmaking ELO I just  did not want to die. The Texas Chain Saw Massacre crunches its pace down into a slow deliberate claustrophobic cat and mouse game. The end result is an experience considerably more memorable than its contemporaries.


 We start by picking apart what makes the film so iconic. Why do people talk about it so highly in both horror circles and film circles? We break those things down and start coming up with features and mechanics that support those things. We are obsessive about the details says Wes Keltner  studio head at Gun Interactive the developer behind The Texas Chain Saw Massacre. We studied that movie frame by frame we went to the shooting locations  I have played some asymmetrical games where I am like This is a good asymmetrical game that includes elements of an IP but we started off with the mindset that everything here needs to feel like Texas.

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